Use id="drawingSurface" to lookup the canvas, then get our context to draw on it.
12 <div class="canvasFigure"> 13 <span class="topCoordinate">(0,1)</span> 14 <!--A blank area we can draw on with Javascript. --> 15 <canvas id="drawingSurface" width="300" height="300"></canvas> 16 <span class="lowerLeftCoordinate">(-1,-1)</span> 17 <span class="lowerRightCoordinate">(1,-1)</span> 18 </div>